/*
 * This file is part of aion-engine <aion-engine.com>
 *
 * aion-engine is private software: you can redistribute it and or modify
 * it under the terms of the GNU Lesser Public License as published by
 * the Private Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser Public License for more details.
 *
 * You should have received a copy of the GNU Lesser Public License
 * along with aion-engine.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.skillengine.effect.modifier;

import com.aionengine.gameserver.model.PlayerClass;
import com.aionengine.gameserver.model.gameobjects.Creature;
import com.aionengine.gameserver.model.gameobjects.player.Player;
import com.aionengine.gameserver.skillengine.model.Effect;

import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlType;

/**
 * @author Rolandas
 */
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "TargetClassDamageModifier")
public class TargetClassDamageModifier extends ActionModifier {

    @XmlAttribute(name = "class")
    private PlayerClass skillTargetClass;

    @Override
    public int analyze(Effect effect) {
        Creature effected = effect.getEffected();
        if (effected instanceof Player) {
            Player player = (Player) effected;
            if (player.getPlayerClass() == skillTargetClass) {
                return value + effect.getSkillLevel() * delta;
            }
        }
        return 0;
    }

    @Override
    public boolean check(Effect effect) {
        Creature effected = effect.getEffected();
        if (effected instanceof Player) {
            Player player = (Player) effected;
            return player.getPlayerClass() == skillTargetClass;
        }
        return false;
    }

}
